- Change click tracking to track the items' names

- Only add the features item, if the user has unlocked features
This commit is contained in:
kaenganxt
2014-10-29 13:30:39 +01:00
parent b08a7bfc02
commit 055f5d6746
4 changed files with 19 additions and 11 deletions

View File

@@ -262,18 +262,17 @@ public class Setup {
Inventories.buildInvItem("COMPASS", Material.COMPASS, "select_game", ChatColor.DARK_AQUA);
Inventories.buildInvItem("SIGN", Material.SIGN, "Change language", ChatColor.DARK_GREEN);
Inventories.buildInvItem("PAPER", Material.PAPER, "features_item", ChatColor.BLUE);
Inventories.buildInvItem("CHARGE", Material.FIREBALL, "features_item", ChatColor.BLUE);
Inventories.buildInvItem("DOOR", Material.WOOD_DOOR, "tp_to_spawn", ChatColor.YELLOW);
Inventories.buildInvItem("EYE", Material.EYE_OF_ENDER, "inv_to_lobby", ChatColor.YELLOW);
if (Core.getMainClass().getConfig().getString("server-name").equals("lobby")) {
Inventories.setItemInPlayerInv("COMPASS", 0);
Inventories.setItemInPlayerInv("SIGN", 1);
Inventories.setItemInPlayerInv("PAPER", 2);
Inventories.setItemInPlayerInv("DOOR", 8);
}
Inventories.registerItemAction("COMPASS", Inventories.Action.OPEN_INV, "GAMEMODES");
Inventories.registerItemAction("SIGN", Inventories.Action.OPEN_INV, "LANGUAGE");
Inventories.registerItemAction("PAPER", Inventories.Action.OPEN_INV, "FEATURES");
Inventories.registerItemAction("CHARGE", Inventories.Action.OPEN_INV, "FEATURES");
Inventories.registerItemAction("DOOR", Inventories.Action.COMMAND, "spawn");
Inventories.registerItemAction("EYE", Inventories.Action.SERVER, "lobby");
}