- Change click tracking to track the items' names
- Only add the features item, if the user has unlocked features
This commit is contained in:
@@ -262,18 +262,17 @@ public class Setup {
|
||||
|
||||
Inventories.buildInvItem("COMPASS", Material.COMPASS, "select_game", ChatColor.DARK_AQUA);
|
||||
Inventories.buildInvItem("SIGN", Material.SIGN, "Change language", ChatColor.DARK_GREEN);
|
||||
Inventories.buildInvItem("PAPER", Material.PAPER, "features_item", ChatColor.BLUE);
|
||||
Inventories.buildInvItem("CHARGE", Material.FIREBALL, "features_item", ChatColor.BLUE);
|
||||
Inventories.buildInvItem("DOOR", Material.WOOD_DOOR, "tp_to_spawn", ChatColor.YELLOW);
|
||||
Inventories.buildInvItem("EYE", Material.EYE_OF_ENDER, "inv_to_lobby", ChatColor.YELLOW);
|
||||
if (Core.getMainClass().getConfig().getString("server-name").equals("lobby")) {
|
||||
Inventories.setItemInPlayerInv("COMPASS", 0);
|
||||
Inventories.setItemInPlayerInv("SIGN", 1);
|
||||
Inventories.setItemInPlayerInv("PAPER", 2);
|
||||
Inventories.setItemInPlayerInv("DOOR", 8);
|
||||
}
|
||||
Inventories.registerItemAction("COMPASS", Inventories.Action.OPEN_INV, "GAMEMODES");
|
||||
Inventories.registerItemAction("SIGN", Inventories.Action.OPEN_INV, "LANGUAGE");
|
||||
Inventories.registerItemAction("PAPER", Inventories.Action.OPEN_INV, "FEATURES");
|
||||
Inventories.registerItemAction("CHARGE", Inventories.Action.OPEN_INV, "FEATURES");
|
||||
Inventories.registerItemAction("DOOR", Inventories.Action.COMMAND, "spawn");
|
||||
Inventories.registerItemAction("EYE", Inventories.Action.SERVER, "lobby");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user