From eca5ef967f43b8f9eaa29a2860737afc4ec95705 Mon Sep 17 00:00:00 2001 From: kaenganxt Date: Thu, 20 Nov 2014 20:55:27 +0100 Subject: [PATCH] Fix Aim The Water items in lobby inventory --- src/de/anura/core/Setup.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/de/anura/core/Setup.java b/src/de/anura/core/Setup.java index e055569..3dd0cf3 100644 --- a/src/de/anura/core/Setup.java +++ b/src/de/anura/core/Setup.java @@ -249,9 +249,9 @@ public class Setup { Inventories.putIntoInventory("LOBBY", 8, Inventories.buildItems(Material.ENDER_PEARL, "inv_lobby_back", ChatColor.YELLOW)); Inventories.registerAction("LOBBY", 0, Inventories.Action.COMMAND, "jumpinv"); - Inventories.registerAction("LOBBY", 1, Inventories.Action.TELEPORT, new Location(Bukkit.getWorld("lobby"), -288, 32, -1714)); + Inventories.registerAction("LOBBY", 1, Inventories.Action.TELEPORT, new Location(Bukkit.getWorld("lobby"), -289, 31, -1715)); Inventories.registerAction("LOBBY", 3, Inventories.Action.COMMAND, "toggleminigame xpbattle"); - Inventories.registerAction("LOBBY", 1, Inventories.Action.COMMAND, "toggleminigame pool"); + Inventories.registerAction("LOBBY", 4, Inventories.Action.COMMAND, "aimthewater"); Inventories.registerAction("LOBBY", 6, Inventories.Action.COMMAND, "spawn"); Inventories.registerAction("LOBBY", 8, Inventories.Action.OPEN_INV, "GAMEMODES");