Prevent burning in lobby

This commit is contained in:
kaenganxt
2015-01-02 14:19:22 +01:00
parent a8895a30fc
commit 344255158d

View File

@@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
public class EntityDamage implements Listener {
@@ -18,6 +19,9 @@ public class EntityDamage implements Listener {
public void onEntityDamage(EntityDamageEvent event) {
try {
if (event.getEntity() instanceof Player && plugin.getConfig().getBoolean("no-damage")) {
if (event.getCause().equals(DamageCause.FIRE_TICK)) {
event.getEntity().setFireTicks(0);
}
event.setCancelled(true);
}
} catch(Throwable e) {