Prevent burning in lobby
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@@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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public class EntityDamage implements Listener {
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@@ -18,6 +19,9 @@ public class EntityDamage implements Listener {
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public void onEntityDamage(EntityDamageEvent event) {
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try {
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if (event.getEntity() instanceof Player && plugin.getConfig().getBoolean("no-damage")) {
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if (event.getCause().equals(DamageCause.FIRE_TICK)) {
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event.getEntity().setFireTicks(0);
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}
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event.setCancelled(true);
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}
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} catch(Throwable e) {
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