Only use the new inv system in the lobby

This commit is contained in:
kaenganxt
2014-12-31 16:44:25 +01:00
parent f525ffcb60
commit c21435b87b

View File

@@ -224,18 +224,30 @@ public class Setup {
Inventories.registerAction("GAMEMODES", 4, Inventories.Action.SERVER, "freebuild");
Inventories.registerInventory("MINIGAMES", "minigames_inv", ChatColor.DARK_BLUE);
Inventories.putIntoInventory("MINIGAMES", 0, Inventories.buildItems(Material.BOW, "inv_lobby_smash", ChatColor.GREEN, ChatColor.BLUE, "smash_description_1", "smash_description_2", "smash_description_3", "smash_description_4", "smash_description_5", "smash_description_6"));
Inventories.putIntoInventory("MINIGAMES", 1, Inventories.buildItems(Material.WHEAT, "inv_lobby_farmfight", ChatColor.YELLOW));
Inventories.putIntoInventory("MINIGAMES", 2, Inventories.buildItems(Material.FIREWORK, "inv_lobby_rocketmatch", ChatColor.DARK_AQUA));
Inventories.putIntoInventory("MINIGAMES", 4, Inventories.buildItems(Material.EXP_BOTTLE, "inv_lobby_xpbattle", ChatColor.GREEN));
Inventories.putIntoInventory("MINIGAMES", 5, Inventories.buildItems(Material.WATER_BUCKET, "inv_lobby_swim", ChatColor.DARK_AQUA));
if (Core.getMainClass().getConfig().getString("server-name").equals("lobby")) {
Inventories.putIntoInventory("MINIGAMES", 0, Inventories.buildItems(Material.BOW, "inv_lobby_smash", ChatColor.GREEN, ChatColor.BLUE, "smash_description_1", "smash_description_2", "smash_description_3", "smash_description_4", "smash_description_5", "smash_description_6"));
Inventories.putIntoInventory("MINIGAMES", 1, Inventories.buildItems(Material.WHEAT, "inv_lobby_farmfight", ChatColor.YELLOW));
Inventories.putIntoInventory("MINIGAMES", 2, Inventories.buildItems(Material.FIREWORK, "inv_lobby_rocketmatch", ChatColor.DARK_AQUA));
Inventories.putIntoInventory("MINIGAMES", 4, Inventories.buildItems(Material.EXP_BOTTLE, "inv_lobby_xpbattle", ChatColor.GREEN));
Inventories.putIntoInventory("MINIGAMES", 5, Inventories.buildItems(Material.WATER_BUCKET, "inv_lobby_swim", ChatColor.DARK_AQUA));
} else {
Inventories.putIntoInventory("MINIGAMES", 0, Inventories.buildItems(Material.BOW, "inv_lobby_smash", ChatColor.GREEN, ChatColor.BLUE, "smash_description_1", "smash_description_2", "smash_description_3", "smash_description_4", "smash_description_5", "smash_description_6"));
Inventories.putIntoInventory("MINIGAMES", 3, Inventories.buildItems(Material.WHEAT, "inv_lobby_farmfight", ChatColor.YELLOW));
Inventories.putIntoInventory("MINIGAMES", 6, Inventories.buildItems(Material.FIREWORK, "inv_lobby_rocketmatch", ChatColor.DARK_AQUA));
}
Inventories.putIntoInventory("MINIGAMES", 8, Inventories.buildItems(Material.ENDER_PEARL, "inv_lobby_back", ChatColor.YELLOW));
Inventories.registerAction("MINIGAMES", 0, Inventories.Action.SERVER, "smash");
Inventories.registerAction("MINIGAMES", 1, Inventories.Action.SERVER, "farmfight");
Inventories.registerAction("MINIGAMES", 2, Inventories.Action.SERVER, "rocketmatch");
Inventories.registerAction("MINIGAMES", 4, Inventories.Action.COMMAND, "toggleminigame xpbattle");
Inventories.registerAction("MINIGAMES", 5, Inventories.Action.COMMAND, "aimthewater");
if (Core.getMainClass().getConfig().getString("server-name").equals("lobby")) {
Inventories.registerAction("MINIGAMES", 0, Inventories.Action.SERVER, "smash");
Inventories.registerAction("MINIGAMES", 1, Inventories.Action.SERVER, "farmfight");
Inventories.registerAction("MINIGAMES", 2, Inventories.Action.SERVER, "rocketmatch");
Inventories.registerAction("MINIGAMES", 4, Inventories.Action.COMMAND, "toggleminigame xpbattle");
Inventories.registerAction("MINIGAMES", 5, Inventories.Action.COMMAND, "aimthewater");
} else {
Inventories.registerAction("MINIGAMES", 0, Inventories.Action.SERVER, "smash");
Inventories.registerAction("MINIGAMES", 3, Inventories.Action.SERVER, "farmfight");
Inventories.registerAction("MINIGAMES", 6, Inventories.Action.SERVER, "rocketmatch");
}
Inventories.registerAction("MINIGAMES", 8, Inventories.Action.OPEN_INV, "GAMEMODES");
Inventories.registerInventory("LOBBY", "lobby_inv", ChatColor.DARK_BLUE);